back to home// our_story

ABOUT THE STUDIO

Proper Studios is an independent 3D game development studio founded in 2014 by a small team of industry veterans who wanted to make games differently. No publishers breathing down our necks. No committees diluting the vision. Just talented people building worlds they're proud of.

// what_we_believe

OUR PRINCIPLES

Craft Over Hype

We ship when it's ready, not when the market demands it. Quality is the only metric that matters to us.

Respect The Player

No loot boxes. No battle passes. No FOMO mechanics. We sell complete games and we stand behind them.

Engine Agnostic

We work in Unreal, Unity, and our own custom tooling. The right tool for the right job — never dogma.

Studio As Family

No crunch. No burnout. We've built a culture where people stay for a decade because they love the work.

// the_journey

A DECADE IN THE MAKING

2014

The Beginning

Maya and Diego leave their AAA jobs and found Proper Studios in a converted warehouse with 4 people.

2016

First Release

Our debut title ships on PC and earns a cult following. The studio grows to 12 people.

2019

Going Multiplatform

We release our first console title and expand to 30 team members across two production teams.

2023

Glitch Runners

Our co-op heist game becomes our first million-seller and earns a BAFTA nomination.

2025

The Next Era

Three titles in simultaneous development. 45 team members. Still independent. Still obsessed.

// the_people

LEADERSHIP TEAM

Maya Chen

Maya Chen

Studio Director & Co-Founder

Former lead designer at a AAA studio. Started Proper Studios to make the games big publishers wouldn't greenlight.

Diego Ramos

Diego Ramos

Technical Director & Co-Founder

Engine programmer with 20 years in the industry. Built the rendering tech that powers every Proper Studios title.

Aisha Okonkwo

Aisha Okonkwo

Art Director

Concept artist turned art lead. Defines the visual identity of every world we build, from neon cities to alien ruins.

Lukas Berg

Lukas Berg

Lead Game Designer

Systems designer obsessed with emergent gameplay. Believes the best stories are the ones players tell themselves.

WANT TO JOIN US?

We're always looking for talented people who care about the craft. Reach out — even if there's no open role listed.

Get In Touch