ABOUT THE STUDIO
Proper Studios is an independent 3D game development studio founded in 2014 by a small team of industry veterans who wanted to make games differently. No publishers breathing down our necks. No committees diluting the vision. Just talented people building worlds they're proud of.
OUR PRINCIPLES
Craft Over Hype
We ship when it's ready, not when the market demands it. Quality is the only metric that matters to us.
Respect The Player
No loot boxes. No battle passes. No FOMO mechanics. We sell complete games and we stand behind them.
Engine Agnostic
We work in Unreal, Unity, and our own custom tooling. The right tool for the right job — never dogma.
Studio As Family
No crunch. No burnout. We've built a culture where people stay for a decade because they love the work.
A DECADE IN THE MAKING
The Beginning
Maya and Diego leave their AAA jobs and found Proper Studios in a converted warehouse with 4 people.
First Release
Our debut title ships on PC and earns a cult following. The studio grows to 12 people.
Going Multiplatform
We release our first console title and expand to 30 team members across two production teams.
Glitch Runners
Our co-op heist game becomes our first million-seller and earns a BAFTA nomination.
The Next Era
Three titles in simultaneous development. 45 team members. Still independent. Still obsessed.
LEADERSHIP TEAM

Maya Chen
Studio Director & Co-Founder
Former lead designer at a AAA studio. Started Proper Studios to make the games big publishers wouldn't greenlight.

Diego Ramos
Technical Director & Co-Founder
Engine programmer with 20 years in the industry. Built the rendering tech that powers every Proper Studios title.

Aisha Okonkwo
Art Director
Concept artist turned art lead. Defines the visual identity of every world we build, from neon cities to alien ruins.

Lukas Berg
Lead Game Designer
Systems designer obsessed with emergent gameplay. Believes the best stories are the ones players tell themselves.
WANT TO JOIN US?
We're always looking for talented people who care about the craft. Reach out — even if there's no open role listed.
Get In Touch